Creative Industries

Vocational Qualifications Creative Industries

RSL Level 4 and 5 Qualifications in Creative Industries have been designed to build upon RSL’s Vocational Qualifications at Levels 1 to 3. They are aimed at centres looking to offer progression to a higher level of education.

The unifying element of work within modern creative industries is the expectation for practitioners to undertake a portfolio career. This suite of qualifications has been designed to encourage the development of skills and self-reflection needed to navigate a unique and varied route through a complex landscape of careers.

The qualifications have been designed to adapt to any areas of the creative industries, be that Music, Performing Arts, Digital Media, or Business.

Download the Creative Industries (Level 4-5) Syllabus

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Qualification Information

The qualifications are delivered at Level 4 and 5. The final qualification will be awarded upon successful completion of a specified number of Guided Learning Hours (GLH) at each level.

The types of final award available are:

  • Certificate
  • Extended Certificate
  • Subsidiary Diploma
  • Diploma
  • Extended Diploma

Level 4 Qualification Titles

Creative Industries Qualifications at Level 4

Qualification TitlesGuided Learning Hours (GLH)Total Qualification Time (TQT)Credit
RSL Level 4 Certificate in Creative Industries 10020020
RSL Level 4 Extended Certificate in Creative Industries 20040040
RSL Level 4 Subsidiary Diploma in Creative Industries 30060060
RSL Level 4 Diploma in Creative Industries 40080080
RSL Level 4 Extended Diploma in Creative Industries 6001200120

Level 5 Qualification Titles

Creative Industries Qualifications at Level 5

Qualification TitlesGuided Learning Hours (GLH)Total Qualification Time (TQT)Credit
RSL Level 5 Certificate in Creative Industries 10020020
RSL Level 5 Extended Certificate in Creative Industries 20040040
RSL Level 5 Subsidiary Diploma in Creative Industries 30060060
RSL Level 5 Diploma in Creative Industries 40080080
RSL Level 5 Extended Diploma in Creative Industries 6001200120

The units are designed to allow centres to shape and mould assessments to the individual needs of their learners and prepare them either for working in creative industries or progressing onto further training or education.

RSL’s Creative Industries qualifications provide opportunities for learners to develop their understanding of spiritual, moral, ethical, social, legislative, economic and cultural issues, as well as sustainable development, health and safety considerations, and European developments, consistent with international agreements.

Please download the syllabus specification to find out the units required at each qualification level

Creative Industries Syllabus (Level 4 – 5)

Level 4 Unit Summary

  • Skills Development
  • Self Analysis
  • Contextual Analysis
  • Industry Project
  • Creative Industries Income Streams
  • Working to a Brief

Skills Development

This unit aims to develop an understanding of the fundamental concepts and methodologies that underpin skills development in the context of the learner’s principal discipline. Learners will understand how core technical vocabulary can inform their approach, and be able to apply the skills and vocabulary learned in this unit in a wider creative context. Whilst the majority of the techniques and technical theories encountered will be in the context of the learner’s principal discipline, they are encouraged to identify broader applications for the content studied.

Throughout the unit, learners will be expected to initiate and maintain a self-directed and strategic approach to studying, and a balanced and holistic appreciation for both their practical and theoretical development as a creative. Learners will be responsible for motivating themselves to research and develop subject matter in pursuit of acquiring depth of understanding within the subject area. At all times, learners are encouraged to derive conclusions from research that are directly relevant to their own professional practice.

Self Analysis

This unit aims to establish a benchmark for learners and identify areas that can be built upon in their development as a creative professional. The unit will include opportunities for learners to develop the following skills:

  • Self-management: Self-awareness, personal values, learning preferences, personal reflection, self-management, reflective practice
  • Techniques for self-development: Personal development planning, goal setting, identification of priority learning and training needs, receiving feedback
  • Skills analysis: Skills mapping, career path analysis, researching key influencers
  • Development of continuing professionalism: Life-long learning, continuous professional development, emotional and social literacy

Contextual Analysis

It is important for creative people to be able to evaluate and analyse influences on their personal style. This unit aims to develop a learner’s skills in interpreting and responding to influences in their own work. Learners will identify a key influence on their individual style, and analyse how they have influenced the learner’s own creative output in a particular discipline (e.g. music, art, theatre, dance, business). The unit will include opportunities for learners to analyse styles and types of influence (historical and contemporary, subliminal, mimetic, cultural, social etc).

Industry Project

This unit focuses on the creation of a programme of work to demonstrate a range of skills and technical knowledge that have been developed during the study of this qualification. The unit will include opportunities for learners to develop the following skills and technical knowledge:

  • Ability to show technical mastery and personal style
  • Use of an extensive vocabulary of the professional creative industries
  • Assured artistry
  • Ability to demonstrate a performance / undertake a project in a coherent, confident and assured manner

Creative Industries Income Streams

To manage a creative career, it’s vital to have a clear sense of the available income streams, and knowledge of how to maximise income and minimise expenses. This unit aims to enable learners to recognise and reproduce various income streams available to creatives in the current creative industry environment and to appraise the commercial opportunities presented by various income streams in relation to an individual area of the creative industries. The unit will include opportunities for learners to explore commercial and personal relationships, examples of long-term model partnerships, financial modelling, forecasting, cash flow management and the ethics of management. During this unit learners will be empowered to communicate in an authoritative way with finance professionals such as accountants, banks and third-party investors.

Working to a Brief

This unit aims to enable learners to develop an authoritative and credible practice, suitable for a variety of different scenarios within the creative industries, and to able to explain and apply the conventions and vocabulary of their craft in relation to future scenarios working for or with other creatives. Learners will develop an awareness of current trends in their field and demonstrate their ability to create work within the parameters of a specific brief. Learners will be required to reflect critically on the process and explain the methods they have used including the rationale behind them.

Level 5 Unit Summary

  • Advanced Skills Development
  • Career Development
  • Collaborative Project
  • Industry Showcase
  • Self-Care for Creative Professionals
  • Portfolio Career Development

Advanced Skills Development

This unit introduces advanced concepts and technically-specific vocabulary necessary for the purpose of attaining a mature and assured standard of technical application during performance. The aim of this unit is to enable learners to develop advanced technical concepts and vocabulary in the context of creative arts and be able to apply and manipulate technical conventions and vocabulary creatively across a range creative output.

Throughout the unit, learners will be expected to maintain a self-directed, consistent and strategic approach to studying. They will develop a balanced and holistic appreciation for their practical and theoretical development as a creative artist, engaging with micro and macro level concepts in detail. The unit will include opportunities for learners to develop the following skills and technical knowledge:

  • Identifying and applying advanced concepts, technical vocabulary and devices
  • Concepts designed to introduce layers of subtlety and nuance into creative work
  • Methods for modifying or subverting conventional technical approaches to meet original creative aims
  • Cognitive and analytical skills for researching artists, repertoire and advanced theory relevant to the field

Career Development

The aim of this unit is to allow learners to plan their development within the creative industries and contextualise this knowledge back into their own practice. The unit suits individual consultation and feedback on both career planning and evidence of implementing a plan. The following elements may be useful to focus on during career planning: image and identity, contextual understanding, creative output, experience, products, market awareness, fanbase, client relationships, industry awareness.

Collaborative Project

In this unit learners will demonstrate their contribution to planning, designing and developing a group production/ performance to an audience. Planning and executing a performing arts production as part of a group is a key skill to master. During their career, most creative artists are likely to have a variety of roles in group performances, as are those who work in technical and production roles. Being part of a group production requires an awareness of the individual role and how it contributes to the overall group, working with others to construct and deliver a coherent and balanced production. The unit will include opportunities for learners to develop their own skills and technical knowledge, as well as skills for working in teams such as: leadership and facilitation skills, motivating others, active listening, and giving and receiving feedback.

Industry Showcase

This unit provides an opportunity for learners to demonstrate the totality of their skills and knowledge in their chosen discipline within the creative industries, embodying their unique style. Learners will assume responsibility for all creative and administrative aspects of their work, demonstrating a strategic approach for both practice and research.

Self-Care for Creative Professionals

This unit enables learners to critically evaluate the impact of working life in the creative arts on their physical and mental health, developing strategies to manage their health and wellbeing. Creative arts can be stressful on the body and mind, and practitioners should have an understanding of how to manage their health and wellbeing, this can include:

  • Strategies for improving and maintaining fitness
  • Eating a balanced diet and keeping hydrated
  • Looking after your body
  • Getting enough sleep and rest
  • What to do in the case of injuries and accidents

Portfolio Career Development

This unit focuses on the application of specialist and supplementary skills towards a range of scenarios within the creative industries. Learners will compile a range of creative output, reflective of the portfolio working style of the modern creative professional — this could include performance, composition, cross-media collaboration, consultancy and teaching.

Download the syllabus specification...

Creative Industries Syllabus (Level 4 – 5)

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