The UK’s Creative economy has boomed in recent years and the digital age has been a driving force behind this. Research has shown that 1 in 11 UK jobs fall into the creative Industries and that creative jobs are one of the sectors least impacted by automation. RSL's Creative Digital Media qualifications prepare learners for their entry into this world and arm them with the knowledge and skills to successfully navigate this exciting and ever-evolving industry.
RSL VQ already operates in over 400 schools and colleges globally and these new Creative Digital Media qualifications build on the successful model of unit choice, up-to-date assessment practice, and rely on industry professionals for the creation and review of all content.
Pathways available in:
*Please note this qualification does not contribute to DfE performance measures*DELIVER NOW
The Interactive Digital Media pathway blends an understanding of digital technologies with the creation of content. From pitching and meeting digital media briefs, understanding and designing UX & UI, to creating and launching websites, this is an all encompassing pathway for students wanting to launch a career in the media industries.
This unit aims to promote the learner’s understanding of the purpose, uses, audiences and destinations for websites, the concepts behinds them and the processes and tools used in creating and presenting them.
The purpose of this unit is to facilitate practical opportunity to develop knowledge and understanding of the processes involved in creating interactive websites, in the context of an understanding of potential audiences and destinations.
The UK has a long history of making world class video games. With the global games software market expected to grow to an estimated $180bn by the end of 2021, the opportunities for the UK games industry have never been greater.
The Game Design pathway will give students the skills to plan, pitch and create digital games from scratch, and be a platform to launch their career in the interactive entertainment industries.
This unit aims to promote the learner’s understanding of the key concepts tools, and processes underpinning the design and development of 3D digital games available to the consumer across a range of platforms, and of the factors driving their development.
The purpose of this unit is to facilitate practical opportunity to develop technical knowledge and understanding of the development processes involved in designing apps and planning their production in the context of an understanding of potential audiences and destinations.