
Live Events Pathway
A live performance only happens because of the dedication of promoters, stage managers, sound engineers, photographers, and many more. Master the craft of hosting live events so your learners can be the stars of the show even when they’re offstage.
Learners will:
- Organise and run events
- Learn about event promotion and management
- Develop technical stage management and event management skills
- Work as part of a team
- Understand contextual issues relating to live events and the music industry
- Further their understanding of the live events industry
Unit example: Managing a Music Event
This unit will develop learners’ ability to stage a musical event or series of musical events (tour). By evaluating the process involved in staging a musical event and applying the required skills to an area of their own interest, learners will develop strategies for event management and promotion in a variety of areas.
Unit Example: Live Sound Engineering (Front of House)
The aim of this unit is to provide the learner with a live sound, front of house PA scenario: setting up, sound checking and mixing for live performances at a specific event. The purpose of the unit is to develop learners’ skills in using FOH systems, focusing on the planning, technical aspects, timeframe and communicational skills involved in musical events and performances.
Skills Unit Example: Music Stage Management
Music stage management is an area of the music industry that requires a lot of hard work and management of a variety of people. There are a number of different skills involved (such as planning, communication and responding to unforeseen circumstances), so it is important that a stage manager is alert to their surroundings at all times. This unit will give learners the opportunity to find out what is involved in stage-managing a music event and what affects the success of that event. This aims of this unit are to foster an understanding of how to manage liability at a music event and understand the legal requirements of managing a safe event, in order that the chain of responsibility for health and safety at an event is clearly defined and upheld.
Unit Example: Live Streaming
The popularity of live streaming has grown steadily in recent years, and it increased exponentially in the early months of 2020 — with services like Twitch seeing people watch over 1 billion hours of content in a single month. This event will develop learners’ ability to create content and stream it live to an audience. Learners will evaluate their product and establish its place in the market — selecting appropriate streaming platforms and media channels, creating original content, and promoting their live stream to its target audience. Learners will also develop skills in communicating with an audience in real time.